![]() Training digging prior to looking for sweet spot may come handy. When you walk sufficiently far to try another fishing attempt and there is no water in sight start digging until you uncover an underground spring. This is why you need a shovel for best effects. It does not need to be anywhere close to any water for that matter. Until the sweet spot is moved to another random place fish will catch here very fast, allowing tor good experience gains and plentiful meat. Note that the spot chosen does not need to be a deep water square. Follow the direction and try fishing in that part of the world, using further information to track down the sweet spot before it is moved again. If you receive "There is a lot of fish here" stay and enjoy your day. Despite it says suspect the hint never lies and is precise. Usually it will be of the form "You suspect more fish to the ". A hundred squares or more is recommended. After you catch something you may be given a hint. ![]() Whenever you fish the distance to that sweet spot is computed and it is a major factor in how long you need to wait until something bites. When you have been waiting for a full minute just forget it and walk a significant distance to another body of water. Some coordinates is chosen randomly and they persist for a period of time. Mystera Legacy determines location something called 'the sweet spot' for Galebrook. The time you have to wait until a fish catches the bait varies greatly depending on where you throw your lure. You receive base of fifteen points per 1 lb of fish weight. Unconfirmed: the weight of caught fish seems to be between one and your fishing skill.Įxperience gained is linearly proportional to weight of your catch. Thus you gain one meat piece for 1-2lb fish, two pieces for 3-4lb fish, three for 5-6 lb fish and so on. Game informs you how heavy was your catch in message log. Amount of fish meat pieces gained is governed by formula (W+1) / 2 rounded down where W is weight of caught fish in lb. Walking away from your spot or changing facing cancels your activity. ![]() If you use action during fishing your waiting for fish timer is reset thus there is little benefit in doing so. Otherwise a message "It got away." is given and you are now poorer by one worm. If you hit action fast enough you will be rewarded with meat and experience. When this happens quicky hit action, to get the fish out of water. If you prefer observing the map an exclamation mark will appear briefly over your spot of water. This will cause you to throw the lure.įrom this point on you need to wait a certain amount of time until "A bite!" appears in your message log. You need to have worm to be used as a bait. To start fishing equip your fishing rod, (also the jacket for better results) approach a tile of deep water and hit action once (do not repeat). Recommended additions are fisherman's jacket, a shovel and a good spot to throw your lure. ![]() The UI is a react & mobx application using local storage and the aformentionned system to listen to and simulate player inputs.At minimum you need some worms and a fishing rod. The Java application is spawned as a node child process that then listens and sends commands to it. My choice was to go for an electron app that uses an underlying heavily modified Java/Node library (kbm-robot renamed kbm-handler) to capture keyboard and mouse events and conversly simulate click and typing. I might have been able to simulate clicks and input some data in it through a chrome extension but the features would have been even more limited. Obviously the game is a canvas which makes it impossible to retrieve any information. I wanted to create a better interface for the game which is quite lacking. I might have been able to simulate clicks and input some data in it through a chrome extension but the features would have. The game, Mystera Legacy is a canvas game hosted on a website. The game, Mystera Legacy is a canvas game hosted on a website. If you ever want to map other in game UI elements, please make sure the canvas element dimensions are exactly the ones cited above. This means that for all relative positioning (needed to handle multiple resolutions and client window sizes), the code does a difference between the actual resolution and 930 * 522.66. Reset your permachat, chat width and opacityĪdd your existing friends so the app can track them DevelopmentĪll UI elements position mappings are in src/Config/UI*.json files.įor all coordinate values, the value in the files have been compiled using a Browser window width of 1024px (930 * 522.66 actual game size ( canvas element)).RESET YOUR ACTION THEN SET IT IN THE SETTINGS.Use / Drop -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR ACTION THEN TOGGLED IT AGAIN IN THE OPTIONSīackpack -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR BACKPACK TO SHOW WITHOUT THE GUIĬraft -> Header Server choice & auto login ![]() Mystera GUI Features Commands autocomplete Shortcuts ![]()
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